ABOUT

Hi! I'm Toto Lin, an award-winning writer with 23+ game projects under my belt, and 4+ shipped mobile, PC, browser, and tabletop titles.
I specialize in whimsical worldbuilding, quirky and diverse characters, and romance.
My work has been IndieCade-nominated, featured in the New York Times, and showcased at 12+ game festivals/conferences across North America & Australia, including GDC and Game Devs of Color Expo.
I’ve also been an International Game Developers Association Velocity Award Recipient and was selected for a Games Writing Mentorship with narrative designer Greg Buchanan.
Since graduating from UC Santa Cruz in 2020 with a B.A. in Game Art & Design, my professional experience includes Contract Writer with Mouse Potato Games on Himbo Harem Homicide and Game Artist/Illustrator with Double A Labs for clients like Katy Perry and Blizzard.
In my free time, I enjoy learning kpop dances, playing mobile games, weightlifting, cooking, poetry, and creating cute frog merch and fashion for my online shop.
Press:
Cozy, Chromatic, Anti-Capitalist: the queer and thought-provoking art of 2D artist Toto Lin, by Kyle Picone for Queer Design Club on Medium
Fear, Anxiety and Hope: What It Means to Be a Minority in Gaming, by Mihir Zaveri, Meron Tekie Menghistab, Gray Beltran and Alana Celii for New York Times
Check out some of the cool indie games in GDC Summer's Indie Showcase!
by Gamedeveloper.com