ABOUT

Hi! I'm Toto Lin, an award-winning writer with 23+ game projects under my belt, and 4+ shipped mobile, PC, browser, and tabletop titles.
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I specialize in whimsical worldbuilding, quirky and diverse characters, and romance.
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My work has been IndieCade-nominated, featured in the New York Times, and showcased at 12+ game festivals/conferences across North America & Australia, including GDC and Game Devs of Color Expo.
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I’ve also been an International Game Developers Association Velocity Award Recipient and was selected for a Games Writing Mentorship with narrative designer Greg Buchanan.
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Since graduating from UC Santa Cruz in 2020 with a B.A. in Game Art & Design, my professional experience includes Contract Writer with Mouse Potato Games on Himbo Harem Homicide and Game Artist/Illustrator with Double A Labs for clients like Katy Perry and Blizzard.
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In my free time, I enjoy learning kpop dances, playing mobile games, weightlifting, cooking, poetry, and creating cute frog merch and fashion for my online shop.
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Press:
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Cozy, Chromatic, Anti-Capitalist: the queer and thought-provoking art of 2D artist Toto Lin, by Kyle Picone for Queer Design Club on Medium
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Fear, Anxiety and Hope: What It Means to Be a Minority in Gaming, by Mihir Zaveri, Meron Tekie Menghistab, Gray Beltran and Alana Celii for New York Times
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Check out some of the cool indie games in GDC Summer's Indie Showcase!
by Gamedeveloper.com